Rogue Trader

Fight at the Eldar Temple
Lure of the Expanse Part 4

Emerging into the temple clearing the group meet up with Charlabelle and strike a deal for another split in the profit, just before Lord Bastille and two other gentlemen with large attack groups behind them. While the newcomers bicker amongst themselves, a psychic shockwave nearly knocks the Explorers out and reveals another clue to the puzzle, the Temple before them is the map to the Pearl.
The shockwave however, marked the arrival of a large group of Eldar Seers, who were attempting to shunt the temple partially into the warp and keep the Explorers from finding their prize. After a hard fought battle, in which Lucius the ship master gunner nearly lost his life, the Explorers were able to claim the map for themselves and with the timely arrive of Abel Gerrit, force the other Rogue Traders away from the temple.
But all was not as it seemed. Orsion demanded another job from Marcella on threat that he would give the map to every other Rogue Trader if she didn’t. Marcella refused, and Orsion was forced to reveal himself as an Inquisitor and order Marcella to accept the job. Upon agreeing, Orsion destroyed the temple with well placed plasma bombs.

Adventures of Quppa-Psi-12
Lure of the Expanse Part 3

With the probe safely stored on the ship, the rest of the journey is uneventful. Upon entering the system however, the Explorers immediately recognize that the system is nothing like the vision given to them.
Moments later, they detected the appearance of the Eldar ship they had fought previously and another unidentified race of xenos traders. Able to glean some information about the system, they are politely pushed off the xenos ship and head for the planet Quppa-Psi-12, the only planet in the system.
After a safe landing some distance from a large temple, the ship is attacked by a large insect nearly the same size as their shuttle and disables the same. It is several days of traveling through the jungles of the planet and being attacked by several more large insects before they managed to cut their way to the temple, losing the few days head start they had gained on the competition.

Race for the Pearl
Lure of the Expanse Part 2

With knowledge of the location of the Pearl, the Explorers must now be the first to arrive to lay claim over the planet. With no time to spare, they race for their ship only to be fired on as they attempt to leave port by the defense turrets because of the bribe they refused to pay in the previous session.
Before the players can reach the warp jump point, they consult with their Navigator to uncover the location imprinted upon their minds. After several hours, their Navigator is able to pull enough information to find the location on her warp charts.
Just before the Explorers can make the jump to warp, they detect another of their rivals under fire by a ship their augurs are unable to locate. The Captain? Rogue Trader Abel Gerrit of the Maxim. After fending off the ship, later identified by Gerrit as an Eldar pirate ship, a deal is struck between the two ships to split the profit gained from the Pearl.
Several weeks into their journey, the ship detects a small Mechanicus probe launched millenia ago. After several hours of chasing, it is brought aboard to be revealed as a proscribed relic by the Mechanicum. Titus is torn by his loyalty between his brotherhood and his current ship, but Marcella still orders the probe to remain on board and put under guard until it can be sold after they finish with the Pearl.

Dinners and Stuffed Shirts
Lure of the Expanse Part 1

After being brought up to speed on who the “Seven” are, the Explorers return to Footfall to uncover the location of the telling and are immediately accosted by thugs pretending to be Imperial officials. Their trouble doesn’t end there however, as after they refuse to pay to the con men, they spot a hooded figure in the crowd, but it disappears before anyone can investigate.
Shortly after, they are greeted by a servo-skull with an invitation to dinner at the Liege of Footfall estate. After agreeing this would be a better place to get shot at than the previous time they were here, they gladly accept.
At the party, the Explorers find two new Rogue Traders: Lord Admiral Bastille the Seventh and Madam Charlabelle Armellan. Along with an old enemy, Hadrak Fel. There was also a fourth, but Ventis was unfamiliar with the many Rogue Traders operating within the Expanse to tell who he was.
After dinner, and the regret of eating it, the Explorers were able to overhear that the location of the Foretelling would be sold at auction to only the ten best bids.
Armed with this information, the group traveled the next day to the Obsidian Emporial, where thanks to Titus were able to barter a position by selling the location of the Star Mirror.
The following night, the group arrives at the secret location of the foretelling along with the other nine groups that won their bid positions. Everyone, except for Ventis, succumbed to the psychic projection into their minds that implanted the location of a planet referred to as: The Dread Pearl!

Battle for the Righteous Path
The Righteous Path Part 4

The explorers part ways with Lady Ashe, Marcella giving advice that she abandon Hadrak Fel before she dies fighting the Explorers which Ashe roundly ignores.
With the location of the Path now know, the Explorers return to their ship and head into the Asteroid field surrounding the system called the Halo Shard. On the orders of Orsion, only the players make a landing on the asteroid holding the Path. Gaining access through a large rent in the side of the ship, the Explorers head for the bridge to disable the shielding keeping them out of the treasure vault of the ship. Only to have Ashe appear seconds behind them with two combat servitors. With excellent accuracy, both servitors are disabled and Lady Ashe forced to retreat.
Before the explorers are able to gain access into the treasure vault, Fel attacks their ship trying to force them away. The maneuverability of the Crimen Levitas however, allows them to avoid the majority of the armaments of the enemy ship, and with the Fel Hand’s thrusters destroyed, Fel is forced to retreat.
As the players celebrate their hard fought victory, Orsion reveals that he has a new endeavour for the explorers. “The Seven carry news.”

Fight at the Star Mirror
The Righteous Path Part 3

After spending a day to upgrade their armaments, the Explorers make for the Magoros system of the Egarian Dominion. A section of space once ruled over by a now extinct xenos species.
After searching the outlying planet, they discover a vast energy matrix broadcasting power to the second planet in the system to a massive structure visible from orbit, which Titus recalls as the Star Mirror from an old Mechanicus report.
After making landfall several kilometers away, due to electromagnetic interference from the massive structure, the Explorers arrive in time to attack a small mob of feral Orks attacking the last of Lady Ashe’s landing party. The group was faced with two options: sneak into the Star Mirror or save Lady Ashe.
Choosing to fight the Orks, the party manages to save only Lady Ashe, her two bodyguards having spent their lives to protect her. Ashe, in exchange for letting her live and go, explains how the Star Mirror works. The two groups enter the Star Mirror, the only device capable of telling them where the Righteous Path crash landed in the system. Ventis is able to uncover the location of the Righteous Path and avoid the alien device fracturing his mind in the process.

The Righteous Path Part 2

It’s an old fashioned bar fight with automatic and explosive weaponry! Although the explorers have to let Lady Ashe escape, they manage to decimate their attackers with only a few scratches between them.

The Rigtheous Path
Part 1

With the disappointing news that the ship is being forced to return to Port, morale of the Crimen Levitas’s captain is low. Within moments of returning to port, the Explorers enter a contract with some Kroot warriors to act as guides and bodyguards while they look for their contact in Port Wander…and within moments are forced to enter a pier scuffle with some longshoremen, which they easily dispatch.
Afterwards, the Kroot take the Explorers to a small bar some distance from their ship where they meet up with their contact Orsion, with the only known coordinates of a treasure laden ship that vanished several millenia ago. After unlocking the gene-lock, a Psy-Raven attempts to steal the psychic stone that holds the imprint of the Righteous Path’s resting place and the party confronts Lady Ashe, the second of another Rogue Trader known as Hadrak Fel, an old rival of Lady-Captain Marcella. Before the party has a chance to confront her, several armed thugs break into the bar.

Orks off da Port Bow!

The Explorers continue their search of The Savant. After a short conference with Enginseer Titus, they head for the ship bunker. There they uncover signs of heavy combat with flame weapons, but no bodies from either side. Once inside the bunker, they find nothing else save for the Astropath Ventis, who thanks to his special sight, sees the dark gloom of mass death hanging heavily in the air. With a great distressful feeling, the Explorers retreat back to the familiarity of their own ship.
After returning, they are attacked by the Dread Ork Kaptain Warmonga of Da Stupid Grot. After several hours of fighting in the center of the asteroid, the Explorers force the Orks to retreat successfully taking no damage in the entire exchange.
With that, the explorers are able to finish their contract. But as the explorers toast to their first success, they receive a most troubling Astropathic message.

The First Job

After arriving in the Koronus Expanse, the party takes on the task of delivering mining materials to an outlying processing planet within the system. Several days into their journey, they come across the missing ship The Savant adrift within a massive asteroid field. Boarding the ship, the explorers find nothing on the ship. No bodies. No materials.
Making their way to the bridge of the ship they uncover a damaged ship log, the crewman full of panic as they make their final stand.


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